Last week I talked about wanting to run a specific kind of system that doesn’t seem to exist yet and why I would be building a new system to accommodate my white whale of a playstyle.
This week, I’ll be taking a closer look at an actual combat encounter, how I’d like it to play out and how that might work mechanically. But first, I’m adding something to my set of guidelines.
– I’d like for my system to use a D12 as its primary die.
Why the D12? because the poor D12 is criminally underused and I like the way it looks, that’s why. On to the rules crafting.