There’s a common wisdom in gaming circles with regards to running an RPG. That wisdom goes somewhere along the lines of “Never say no to something the player wants. Always say ‘yes, but…” And for most situations that works just fine. However, there’s also a few situations when saying ‘no’ is the appropriate response. And that’s what we’ll be looking at today.
In today’s post, we’ll be looking at a few situations where the traditional response is either the wrong one and why or where doing the exact opposite is more interesting for your game. So without further ado, let’s dig into it.